SPACING or How to avoid “floaty animations”?

Hi everybody, Frequently people mix up Timing and Spacing. Timing is the time it takes to an action to happen, the arcs describes the usual path of a structure with joints and Spacing refers to […]

TIMING o What are the 3 Keys to a good Timing?

Hi everybody, It is easier to detect bad timing problems rather than to explain how to do it right, Yet I think from my point of view, it's like the sense of rythm, it's quite innate. Basically, the timing is […]

POSE or All you need to know to make a good pose

Hi everybody, I wanted to write some articles about the different stages of workflow, until I realized that I had to talk about the cornerstone of animation first : The pose. I was recently talking with a former student […]